I’ll be your shooting star~ Wish upon me and I’ll be there to SUCK YOUR BLOOOOOOOOOOOOOOD

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Maybe my subjective take of sudden is different, but is it sudden? (aka I progressively succumb to madness over a title)

    There’ve been many fantastic roguelike deckbuilders out since 2020, a little after Slay teh Spire’s official release date. It feels more like people have became aware of how fun the subgenre is after the hype Baltaro generated on streaming platforms. If anything is sudden, it’s the second-wind of attention we’re getting thanks to the above-mentioned game.

    I know I’m continuing to split hairs over nothing down here, but 861 games is a little misleading once you get to the end: “Surprisingly, deckbuilders are still an underserved market”

    You never know when you’ve reached the peak of a trend, but deckbuilders seem like they’re not quite there yet. Games-Stats tracks 527 roguelike deckbuilders, and Dev_Hell’s Westendorp suggests their higher-than-average revenues, wider revenue spread, and demand make them “relatively underserved as a market.”

    So, there’s not 861 games, but 527 games?

    If you investigate why there’s a large gap in reported game listings, it’s because Steam is including packs like [Slay the Spire x Backpack Hero] and DLC where Game-Stats is tracking the individual games (i.e, bloatless). This ties back to the title - ultimately we’re not trying to answer the literal question, “Why are there 861 roguelike deckbuilders on Steam”, because OP never answers that question. Instead, we are answering an alternative interpretation: “Why are there so many roguelike games appearing on Steam in a short amount of time?” The answer, may shock you:

    spoiler

    Money, popularity, ez(er) to dev

    While I’ve taken those answers from the article, I find it further interesting that they conclude a different question all-together: “Why are roguelike deckbuilders taking off?”

    Buh, I’ve lost it. Ultimately I really liked the core article and their enthusiasm, but I’ve driven myself to madness here.






  • It’s not okay. I can hear some of my customers’ anxiety when they struggle to tip me. Some people lord it over me like I should revere them for their blessing. There is an unnecessary layer of stress to the customer service routine for everyone involved except the owner who benefits from this system. Not to mention some businesses pool their tips and share it with everyone, sometimes redirecting these funds into unscrupulous items like snacks without consent. >:(

    Tips don’t motivate me to provide great customer service to my customers. Tips serve to maintain cheap labor, but more important to me is how they erect social barriers. I can’t blame someone for wanting or being motivated by tips when they’re stuck near the bottom of the socio-economic ladder. I’m there too so I understand, but there’s just no reason for tips when we can get/provide great service without adding layers of paranoia; When we can provide a satisfying quality of life for everyone in the process with a not-so-simple wage increase (and God forbid, better budgeting and management from business owners).

    They also in general make my job harder, especially when an old person who’s basically blind can’t find any of the buttons or follow simple directions (PRESS 3 FOR THE LOVE OF GOD, MARIANNE)




  • idk if this is sarcasm, but there’s tons of real players in Slither.io it’s one of my favorite games to de-stress :)

    You can tell bots from people by observing the snakes. Bots are wiggly and prioritize nearby orbs. ~700 orbs they begin their adventure to the red wall to deposit their orbs. These snakes also have reoccurring names like Popular MMO, The White Rabbit

    Real players will have a more straightened pathing, probably following a sequence of orbs if they’re not dashing and making it obvious. They also aren’t programmed to kill themselves, so any snake above 1k that isn’t moving straight to the wall is a real player.

    Pro MLG players will be zooming to one of the many clusters on the map in the hopes that they can steal orbs from bigger snakes if they aren’t already circling as the big snakes. You’ll likely notice these players as tiny snakes desperately dashing in a straight line.

    You can see the many servers here: https://ntl-slither.com/ss/





  • I’ve been a nutritional fiend for ever and hyperfocused on self improvement to the point I abandoned my sociatal responsibilities. Shhhh

    Before covid happened, I was working out and eating well. Custom diet plan that ensured I’d reach my daily caloric goal. Generally wanted fats and protein earlier in the day with a nice sugar boost to wake me up, then dinner was ensured a new variety because I wanted to maintain a healthy gut biome. Felt fucking great - I was studying hardcore everyday, working out… Felt so incredible compared to my currently recovering self.

    Then covid happened and following it, financial devistation. Had to start working again so I began eating fast food. Had no time and didn’t think too much beyond this point in time.

    Energy levels rapidly reached points similar to depression and studying became a chore even after I quit and tried returning to my studies. I could never restore my energy levels because I couldn’t afford healthy food; Bottom barrel garbage. Nutrigrain bars give ~200 cals @ 24/$15. STEAL. My gut biome was non-existent due to 0 variety and grease obliterating any new life.

    Cut to today, my family takes me in and feeds me. I’m able to finally return to my varied homecooked diet. Nearing the end of week 2 and my productivity has already skyrocketed despite the constant verbal abuse :') even just noticed my journal entries have become less shakey.

    The main point is, my actions beyond my food did not influence my energy outcomes. Kind of. Gaining more muscle did not make me feel any better. Losing muscle, it was infinitely harder to regain it and I’d end up using more enegy, making me even more apathetic.

    Basically, life’s a balance. Maintain that tummy balance! Don’t buy those cheap burgers from Wendies even if it’s a steal of quik protien!!!





  • The addictive properties of THC are worth questioning wether it’s actually addictive or if certain people are susceptible to patterns of behaviour.

    Someone with ADHD could latch onto it as a behavioural pattern because it’s helping them focus and relax. Like caffeine in that sense, but caf’ is actually addictive.

    I enjoy the habbit as well, but I’ve also never experienced withdrawal or issues while stopping weed and I’ve managed to stop abruptly as a documented experiment.