All valid concerns, but the fact is if you accept the weapon and anything happens, you are at fault.
We’ve had people get issued, and immediately, check and clear their weapon in the presence of an armorer in the bucket, and get in trouble for it misfiring, despite the fact that it should have been checked and cleared prior to change of hands and in addition to the fact that you hadn’t been issued ammo yet. It’s dumb, but people die over this, so they are very strict, even when it sometimes seems unnecessary.
I feel like starfield is an experiment in user driven content (mods) to sell a game. The issue with Skyrim is that there is really only one map, and before any map extension mod came out, there were so many mods out there that competed for space on the map. Even today, large world overhaul mods are constantly stepping on the toes of other mods. City redesigns are also a problem unless you’re really good at load orders and merging.
Starfield feels like each world is an open map, ready for people to start designing content: either a colony, a cave, or anything really. The story seems loose and open ended so that it won’t interfere with large collaborative content. It’s not a game they are selling, but a modding storefront. It’s like Skyrim Creations, but putting the horse (armor sold separately) before the cart.