When you adjust the rules of the game to not define a set number of interactions with each player
Then being nasty wins out, no matter the length of the game as long as it’s known (or at least an upper bound is known) But that’s not the case in practice so it’s irrelevant which is why I specified (yes I mentioned it) infinite or unknown amount of iterations.
That mark. That thing we consider good. The innate sense, what pretty much everyone agrees on. It is there because our ancestors were successful because all that game theory stuff happens to apply. If it didn’t, then we would consider defecting good, not, to sum it up neatly, “never start a fight but always end it”.
As a carpenter? Yes and no. It shouldn’t compete with what union people are by and large doing for their steady bread and butter but completely outlawing earning any money is cruel to the type of busy-bees that many tradespeople are. Hand-craft chessboards or something, anything where skill and mastery is eclipsing the industrial aspect. Also teaching, training, and consulting. Retirement should be a role-change (if desired), not a kick to the curb. Also, accommodate for half-retirement: Half the cheque, half the jobs kind of situation.