I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.
Going vertically doesn’t really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn’t help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.
I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.
ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.
For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.
I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn’t remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.
Because part of the right-wing rise in Europe is caused by foreign influences of authoritarian states like Russia and China in order to destabilize democracies by divide and conquer strategies and to validate their oppressive governments. Higher living standards for normal people in their own or other countries are a threat to their power.