What I’m saying is that Microsoft is, in fact, being hostile by limiting OSS builds such as Codium in the ways I’ve mentioned above. I guess that’s how they try to get people to keep using their proprietary build instead.
Just a dorky trans woman on the internet.
My other presences on the fediverse:
• @copygirl@fedi.anarchy.moe
• @copygirl@vt.social
What I’m saying is that Microsoft is, in fact, being hostile by limiting OSS builds such as Codium in the ways I’ve mentioned above. I guess that’s how they try to get people to keep using their proprietary build instead.
Version 5 of a software, device, vehicle or such isn’t necessarily better than version 4, and no official definition of the word “version” require this, either. If I may make another anology: You may pick one of 5 different versions of an outfit to wear, and even though they were labeled in the order they were made, from 1 to 5, none are inherently, objectively better than any other. In the case of UUIDs there are versions that are meant to supercede others, but also simply alternatives for different use-cases. Anyone with access to some up-to-date information can learn what each version’s purpose is.
except for visual studio code
But also:
Though I’ve been very happy about the direction .NET and C# have been going, especially the licensing.
Not to be pedantic but I think the headline is fine.
If you simulated a fire in a building for training purposes and upon activating the fire alarm, it got broadcast to emergency services when it shouldn’t, you did accidentally broadcast the fire alarm, simulated or not.
The “accidentally” already implies it was done in error, suggesting it was not an emergency. On the other hand, if it was a real emergency, and just wasn’t meant to be publicly broadcasted, I feel like the headline would’ve looked different.
Elon was able to buy Twitter because it’s public, and it wasn’t making money.
Valve is a privately owned company, and I have a feeling they care a little about what they’re doing.
I use uBlock Origin + vaft from TwitchAdSolutions, which is currently working pretty well for me. I’ve had some issues before, and every now and then the stream can freeze up when an ad is played. But it’s so much better than having to endure even a second of those mind-rotting ads.
I might be too old-school for this but this video felt like it focused on AI assisted programming and I really don’t give a damn.
I don’t have the time to watch it all, but I remember that the Steamworks Development channel on YouTube had recently-ish released this video about how games get surfaced to players and it also talks about what parts of the store are personalized and which aren’t.
In the video I can only see the small ad on the left side about the Steam Deck. You’re talking about the big banner ad that appears somewhere inbetween the sections? I can only guess they put it there for everyone, or maybe just every region that can purchase a Deck, for simplicity.
And you can use the with
expression to create clones of the object with some properties modified.
Zig hasn’t been mentioned yet, so I’m just going to drop that here.
I personally have enjoyed the meta-programming, the ease of integrating with C libraries, and like that it’s pretty straight-forward to compile.
You’re right, I misremembered! I tried US-International, and because of that exact issue you mentioned switched to EurKEY. In my case it wasn’t part of the layout selection, so I had to change it in a config file.
A friend gifted me a laptop with US layout. One day I figured I really needed those German characters. I did the same as @okiloki@feddit.de, except I ended up picking the US-International layout, and removed the old layout since I didn’t need it anymore.
Well at least here he chose something different.
Doesn’t each separate .exe you add as a non-Steam get its own proton prefix? That is, each of them end up with their own [random numbers] folder that doesn’t match another?
and chose the C:/Program Files (x86) as the install location
This might be the problem, but I’m not sure. When you choose C:/
as the install location in the installer, that C:/
is inside the proton prefix of the installer executable. I believe you’ll want to choose a place outside of that. For example Z:/home/deck/Games/Genshin Impact
or the SD card like the guide was showing.
I’m guessing when you deleted the installer.exe from your games list, it removed the proton prefix for it, deleting the game you installed in there alongside it? Either way, from a quick glance that’s what I could see you did differently from the video guide.
Surely you know more than the lawyers Dolphin got help from.
Gitea was taken over by a for-profit company, Forgejo is a fork by the previous maintainers to continue it fully FOSS without any of the shenanigans. See also their FAQ.
This is called A/B testing. They’re rolling the feature out only to some users to see if it has the effect they’re going for, before rolling it out to more, or all users. (Also to ensure there are no bugs introduced by the changes.)
Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.
I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?
Something else to consider in place of or in addition to a build number could also be using the git commit hash of what you’re building. Though I would only use that for non-stable releases.
For example, stable versions of Zig look like
0.12.1
and then there’s in-development releases like0.13.0-dev.351+64ef45eb0
. It uses semantic versioning where the “pre-release” isdev.351
, which includes an incrementing build number, and the “build metadata” is64ef45eb0
, the commit hash it was built from. The latter allows a user to quickly look up the exact commit easily and thus know exactly what they’re using.