I’ve given up. I’m going to just keep adding to wishlist and nibble on a new one every now and then.
I’ve given up. I’m going to just keep adding to wishlist and nibble on a new one every now and then.
This is fine. I don’t mind a diversity of opinion here. I agree that Proton is a stop-gap solution, and that most older games are going to need it, and newer AAA games are not going to support Linux all of a sudden.
However, I do think that we should continue to encourage developers to create native builds when they can. Indie devs tend to do this and it’s a pretty great experience. Not only that, it often enables playing on unusual devices such as SBCs. For example, UFO 50 was made in Gamemaker, which offers native Linux builds, and it’s already on Portmaster. You basically can’t do that with Proton.
My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.
I wish he wouldn’t repeat the idea that Proton is acceptable to game devs and Linux users shouldn’t demand native games. I’m much closer to Nick’s (from Linux Experiment) idea: That these games work as long as a company like Valve pays for Proton. The day Valve stops is the day these Proton games start to rot. For archival, for our own history, and for actual games on Linux, we should want Linux native games.
The thing is, the “no tux no bucks” crowd doesn’t advocate for other people to say the same. The proton crowd is actively telling the “no tux no bucks” people to shut up, and it’s not very nice. We need a multitude of views to succeed in the long term as a community.
Oh wow this is Bevy and Rust?! RIP to everyone saying no “real” games are made in Rust.
Yet another reason PC is superior.
Not a premium user but Youtube has poisoned its own waters with its algorithm. You can see the “top” content basically gaming that algorithm as well as it can. Literally every part of it from the title to the thumbnail to the content itself is hollow except for the skinner box.
Man these guys should try putting more effort into making the game rather than harrassing their employees.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
He was fired
He owns the business. His ownership was liquidated by the other owner without paperwork, and most of the other owners dispute that the ownership was ever diluted. The decision over whether he should have been “fired” are really upto him and the other business owners.
It’s also unclear why the other employees, who may or may not have been coerced, were not siding with Kurvitz. I agree it’s a mess, but there’s a big gap between “feelings” and “actually grossly illegal stuff”.
There are other videos on the internet about this, but basically PMG have done a terrible job here. One person is accused of serious corporate misconduct, and the others have allegations of being hard to work with, and PMG effectively treats them as equal, not even realising that the reason maybe some people were hard to work with was because of forced labour from the guy also doing the corporate misconduct.
They’ve just not done a great job overall here.
It’s honestly silly. I have a minor interest in Olympics coverage but it’s so often difficult to be able to watch a sport or see more context from a meme that I just stop caring. Like imagine if you saw that shooting meme and thought “yeah I’ll watch the whole thing” but you can’t. The wheeling and dealing makes the whole thing harder to get excited about.
Writers give publishers legitimacy. Publishers will regularly pull the writers out to trot out some “copyright is important” line.
Modern day book burning. Done by the writers this time.
I wonder how they deal with flash storage degradation.
EDIT: Apparently the Switch uses something called XtraROM. See This for more info.
There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.
It’s so bite sized yet moreish.
I don’t think it’s a death, it’s more of a transition. Firstly, a lot of XBox games have been coming to PC, intentionally, because Microsoft basically own the market*. They’ve also created XCloud + Game pass, possibly the most convenient way to play games, and you don’t need an XBox.
The real people who’ve turned on the device itself has been devs. Some of the stuff they’ve been saying at GDC have been at the same level as the stuff they say about Linux as a target. Like your game shouldn’t be that dependent on platform, it hurts things like archival.
non-commercial file sharing is not piracy, the industry just re-defined it because they don’t want anyone to share stuff.
I keep mine in an ever growing wishlist, which I never get back to, but it stops me from feeling like I forgot anything.