Former PlayStation exec who left in 2019 before the PS5 launched.
While the writing was on the wall that creativity was leaving the AAA space, PlayStation was still the AAA darling which didn’t really mess up.
Former PlayStation exec who left in 2019 before the PS5 launched.
While the writing was on the wall that creativity was leaving the AAA space, PlayStation was still the AAA darling which didn’t really mess up.
Those EXT4-fs write access unavailable errors look spooky. Should probably do some standard Linux FS testing (fsck)
I’ve not had to recover anything from a raspberry pi SD card, but in the case you start from scratch - and considering it’s upset at write access - you may be able to plug it into another machine and at least salvage bits of its configuration that way.
If anyone has the git repo downloaded, they have a copy of it (from when they last pulled)
I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.
There may be more people watching Deadlock than there are watching and playing Concord today based on available data and reasonable extrapolation. Valve continues to market in a unique way that works.
I think it’s just Tim Sweeney’s way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.
Epic Games is a private company.
If it were public, they would not let Sweeney throw (large amounts of) money into the shredder like he tends to do.
My guess is building hype, probably.
I’ve seen no indication Valve is upset at what has transpired besides banning the person who shared information, which is the exact same thing they do to random people who (mistakenly or otherwise) stream the game on twitch/youtube.
Valve absolutely knows if they want Deadlock to be an absolute secret, they need to issue NDAs. They didn’t, so it must be something else.
Valve isn’t really angry as far as I can tell, or have heard. They’re about as angry as any other person which goes and posts this stuff online: revoking access. If Valve wanted to expand their testing userbase without people leaking it online, they would have sought NDAs and other legally-binding agreements with testers and - by extension - journalists who can test the game.
The game lives or dies on its aesthetics IMO. It’s a looter shooter with stiff competition launching quite a bit late. I love the aesthetic enough to be willing to give it a shot so long as it’s F2P.
If it doesn’t live or die on aesthetics it’s probably that they effectively re-define the genre like Apex basically did when it launched (also late to the party).
In trying to find privacy-oriented map software, I found OsmAnd as well as OrganicMaps and shortly thereafter began contributing to openstreetmap. It’s actually quite easy and IMO fun to find discrepancies and use your knowledge to help an open data set.
Not only have I seen my edits show up in proprietary softwares, but the area around me is more accurate, to the point where recent construction to the road network was updated on OSM and Apple Maps, but not Google maps.
I just checked and Google maps is still out of date.
The article is even more wack than the price for the domain. They want to launch a $99 necklace that listens to everything you say while it “forms its own thoughts” about it. Then instead of talking to you, it just texts you when IT “wants” (read: on a timer or based on a system prompt)
The monetization is a one-time $99, no subscription. That’s … suspicious from a privacy perspective.
Ace Combat (PS2): Primarily Ace Combat 4, I’d say as it’s shorter but still great. If you like the gameplay then you’ll need to play 5 and Zero.
Definitely fake. Batch identifier plus a lot of things (label quality, top notch) being a bit off, and the stamp code not being CPUENXXXX. https://www.gameverifying.com/wiki/cart-based-systems/nds
I use mealie, but an older version which still has its recipes public. Still waiting for that to be an option on newer versions.
One of the main reasons why I use Discord nowadays aside from the fact that my gaming community is there is for its extremely low latency video streaming.
I tried to use other meet softwares but the latency was 10+ seconds. Not useful when I need immediate feedback. Discord offers the quickest and most reliable way for me to get someone else looking at my stream in real-time.
I’ll be looking for alternatives because they’re, of course, not doing anything impossible for others to replicate, they just made it the default.
I just use Firefox until it definitely doesn’t work, then I use a chromium browser because of course I can’t not have access to a crucial website for my life.
Post-patch content in A Realm Reborn and Heavensward are both pretty rough. Post-patch content gets a bit better later on. Look up the alliance raid series’ and the raids and do those as well to break up the monotony.
Not a huge deal. Microsoft has every incentive to keep Call of Duty on the market leading console. Considering we’re about halfway through this cycle based on history, that means Microsoft would have left CoD on PlayStation 5 for another 3-4 years. This deal is very obviously only happening due to the anti-trust case, and because of the aforementioned 3-4 years it basically just says “we agree to put CoD on PS6 regardless of how well it does.”
Of course, when the companies merge, no regulatory body is going to actually keep Microsoft to their word with penalties high enough to care about.
This merger is bad for the industry without a doubt in my mind.
Cutscenes are definitely very prominent so far. I’d say like 70/30 or 60/40 gameplay cutscene. I think there’s more gameplay than cutscene but it’s still a lot of cutscene so far.
It was kickstarted a decade ago with release dates which they’ve never kept thanks to a constant modification of what a release looks like - namely splitting the MMO-like Star Citizen out from the single-player blockbuster Squadron 42 - as well as scope bloat. A lot of people originally kickstarted the game (mostly for what we now call Squadron 42 + some multiplayer thing) but now a decade on, the MMO-like Star Citizen is seemingly the priority project and most of the people who are currently funding the game are primarily interested in that.
After hundreds of millions of dollars of funding, it seems clear that Squadron 42 in particular is in development hell as it still can’t seem to make it to market. Star Citizen, while playable, teeters back and forth from basically unplayable to playable and all “progress” is subject to wipes.