NGL, this looks kinda terrible
NGL, this looks kinda terrible
Parts of “Rift of the Necrodancer”
I just used it in the US last month, it definitely is.
Kinda dumb to do that when they already repair them for free (including shipping) with < 1 week turnaround.
“Discord said users will be able to turn off the ads in their settings.”
Remote Desktop
Sure, just like the “leakers” guessed it would come out last year, and the year before that, and the year before that… don’t worry, just keep moving that goalpost, you’ll get it right one day.
Yeah, this time the “leaks” are “different”, just like they were “different” last time, and the time before that, and the time before that, and…
Oddsparks
Dyson Sphere Program
I will leave a negative review on any game without full keybind support.
Maybe one day devs (especially Japanese ones) will understand that this is the bare MINIMUM for accessibility.
You should never write a single line of code at any point in the development of a game that involves hard-coding a key input.
We should be giving even more respect to the ones that kept their own salary reasonable in the first place so that a pay cut wasn’t necessary.
And there’s nothing wrong with that
If you get ghosted, it only proves that that person is emotionally immature and wasn’t ready for a relationship anyway, so they did you a favor by outing themself.
This is not useful now, nor will something like this ever be useful.
Every non-VR game that has VR support tacked on has been terrible in VR.
Some games don’t even have fucking KEYBINDS, which the most basic of accessibility features.
This will only change when stores (like Steam) start cataloguing these types of features and letting people setup default filters to hide all games without them.
The users have to make them hear that releasing any game without basic accessibility options is unacceptable. This will only happen when the majority is pushing for it, not just those that need the options.
Until then, make sure you leave a negative review and get a refund when you see this kind of thing, even if the game is otherwise good. Pirate the game instead if you still want to play it anyway. They have to be told that this is unacceptable.
The damage was not the actual pricing (which was cheaper than Unreal), the reason people are going to leave for Unreal/Godot and never come back is the loss of trust. Nobody wants to be chained down to a company that’s willing to pull the rug out like this.
If you’re using assembly, then you’ve already given up on the easy ways.
Except Unreal already had the same kind of pricing structure that Unity is trying to move towards, that’s why Unity thought they could get away with it.
If you think they had impenetrable security before this, I’ve got some bad news for you…
Buy a keyboard and monitor