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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Naive, perhaps, but if a company advertises a service, they better fucking deliver on that service. Sure, I wouldn’t store all of my important documents solely on a cloud service either, but let’s not victim blame the guy here who paid for a service and was not given that service. Google’s Enterprise plan promised unlimited data; whether that’s 10 GB or 200 TB, that’s not for us nor Google to judge. Unlimited means unlimited. And in an article linked in the OP, even customer service seemed to assure them that it was indeed unlimited, with no cap. And then pulled the rug.

    And on top of that, according to the article, Google emailed them saying their account would be in “read-only” mode, as in, they could download the files but not upload any. Which is fine enough-- until Google contacted them saying they were using too much space and their files would all be deleted. Space that, again, was originally unlimited.

    Judge the guy all you want, but don’t blame him. Fuck Google, full stop.







  • This is true, but the slight difference is that the WiiU extremely undersold. A significant number of people who own a Switch did not own a WiiU-- I myself did own a WiiU, and was bummed to not be able to play Mario Maker, Splatoon, Mario Kart 8, 3D World, and so on… but most of my complaints were met with re-releases and sequels. I can’t say I entirely disagree with the decision, again since the WiiU was a major flop, but it would have been nice to have my WiiU library brought over. But for most people, they didn’t care. I mean, MK8D sold more copies than the WiiU itself.

    But this is a different ball game. The Switch is a success. Many people own a Switch. The Legend of Zelda games on Switch are among the highest rated video games in history. If this catalog is lost when transferring to the next console, Nintendo would absolutely be shooting themselves in the foot. Historically, Nintendo is somewhat on board with backwards compatibility, but not always, so we’ll see.








  • HOLY FUCK I AM SO FUCKING HARD

    …small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.





  • As you can probably guess, the new rail curves will be incompatible with the old ones. Savegames from 1.1 can be opened and trains will still run on previously built rails just like normal, but you won’t be able to construct the old rails at all anymore. In some future Factorio update when we decide to drop 1.1 savegame compatibility (Let’s say 2.1), we will eventually get rid of the old rail shapes completely.

    Ah, I misinterpreted that, it seems you’re right. Still, it looks like there will come a point where 1.1.x maps will no longer be supported, which is again understandable.


  • I haven’t even read the article yet and I’m at full sail.

    Edit after reading:

    The new rails look gorgeous, and I need those new S-bends immediately. And those smooth curves!

    And this:

    We have increased the big electric pole range to 32 to go along with this.

    is how you know a game dev is in touch with their audience.

    Although this confirms my suspicions from last week that 1.1.x maps will be incompatible with the 2.x update, which is a shame but completely understandable. That just means that I have to hurry up and launch my first rocket before that happens! (I swear I’m making actual progress and not just staring blankly at my machines at work)