the real Year of the Linux Desktop™ was the friends we made along the way.
hai :3
she/they btw
the real Year of the Linux Desktop™ was the friends we made along the way.
thank you for this great idea. i’m saving it into my brain rn
they are very similar. my only problem with hyprland was that the mouse is still required for some things, and it’s a bit annoying having to switch back and forth.
on sway, everything can be done by keyboard. i still use the mouse a lot, but there’s less switching in the middle of tasks.
it’s a little difference, but it was worth it for me.
there’s also the drama about some people being transphobic (i think?) in the hyprland discord, but i try not to pay too much attention to that.
hyprland accomplishes it’s goal of being pretty (and i got some really cool screenshots), but sway is pure functionality, and it’s damn good at it.
ye. i’ve been using wayland since forever.
started on hyprland, and then moved to sway, but it’s been an almost perfect experience for me
sometimes i have to install a different version of a package or smth, but otherwise everything works fine.
oooh, yes!! i forgot Inside. i loved that game.
juicy atmosphere and environmental storytelling, my favourite >:)
i couldn’t put celeste down the first time i played it.
very fun game :3
i also remember a game called webbed, where you were a spider and got to do actual web physics and swinging. That was pretty cool.
btop
because pretty colors :3
i still need to learn how to use top
well though, just in case that’s the only option some day. if all else fails i just resort back to ps
and (p)kill
.
(Arch, btw)
Technical: Better, easier to use APIs for pacman. The last time I tried to do alpm stuff, it wasn’t fun.
Social: Less rtfm. The manual is good, but it’s not cool when people are super elitist (especially towards newbies).
Deleted my entire efi partition while trying to install some grub themes.
And then my backup didn’t work when I tried to restore it.
I have pretty colours now though, so it was all worth it :)
source engine aesthetic was peak. i still love it, and nothing’s been able to replicate it. some games have tried, but the source feel is just unique.
i always love stacking books in barney’s interrogation room and trying to shove as many objects as i can in to kleiner’s mini teleporter.
i also remember having to wait for headcrabs to finish their death animation before i could move forward in hl1, so that’s fun :P