void main(void) is an abomination
void main(void) is an abomination
Oh yes! Let’s keep adding more bloat to ultra complex language C++ surely it will fix everything !
called it a while ago actually:
can you explain the background to understand this :))
please ;)
Not being a jerk and having empathy are two necessary things to create a healthy work environment and are especially required when volunteers take from their off-time to work on your project.
He said he has trouble feeling empathy and he’s working on it. When this happens he was super mean towards the volunteer work of some contributors who quit the project.
I’m not blaming Linus, I’m just saying I don’t feel like it’s a good atmosphere to work in Linux. It doesn’t feel friendly at all
Thus the scary and stressing quality
Linus is a scary man and seems really hard to work with
The fact that Linux blossomed anyways goes to show his talent
Another shitty app to download so I can update my drivers
I mean, you can just right click “Definition” in VSCode and see how it works… It’s not that inconvenient.
It’s easy to read, write and refactor so I don’t really see what you mean.
EDIT: read the article turns out it’s super useful… It gives insight into decision table which is a pattern I did not know about until recently…
Is this really a recurring design pattern for y’all?
I mean, you can just use a switch. anyways I’ll read the article and see ;)
That’s wicked lol ;)
I don’t have a bank account ATM but I’ll be happy to send some ETH if the admin has an address !
C++ is very cool for that. If only there weren’t 20 operators overload for everything it wouldn’t be as hard to work with it!
I still love it from times to times (in reasonable dose)
I see your point though. It feels like people giving advice on Rust used it 3minutes. It really depends on how trait are structured and often times they are horribly difficult.
It’s because of the borrow checker complaining. It’s especially hard with Async stuff.
Rust is good, it’s not perfect for everyone. I wouldn’t recommend for gamedev. You might like C# with native modules in Godot, you can extend it pretty much how you want.
Less C++ stuff, more fun!
But yeah that’s a problem, if you want a system programming language it’s hard to get away from C/C++ lol.
I just need to train more with the build system lol
It’s so much better than CMake though, but I’m still not feeling it
Cheats are so interesting to make lol. I won’t lie, DLL hooking is passionating. I never used them in real matches though, I don’t see the point in that.
But programming-wise, cheats work in a interesting environment => kernel drivers
So there’s a lot of thing to experiment with to confuse Vanguard for instance
Aaaaah i don’t want to be right :((
I already accepted we’re already dead because oil & gas companies figured how to use doubt and false science to create a confusion among the general public (aided by the mass conservative Murdoch /Boloré media lol)…
It’s like tobacco companies in the 50s but we can’t afford so many years to wake the fuck up.
Please, don’t ever use async Rust lol :( it’s so terrible to work with closure recapture. There’s really one way of structuring your code to keep the borrow checker happy and I haven’t yet found it in my projects lol.
But WHY??