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Cake day: July 1st, 2023

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  • Who praised them? But I don’t know what measure we’d use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that’s probably not a fruitful point to argue over.

    Instead I’ll offer the things that I think earn the competitive multiplayer a poor rating.

    • No skill or even experience based match making. Too many games are blowouts because all of the level 1 players were put on one team.
    • Teams are static once a match lobby has formed. If the teams are poorly balanced they will continue to be forever. Players can’t even switch voluntarily. The only remedy is to bail on the lobby and hop into a different random one.
    • Classes and weapons are poorly balanced. The Bulwark is a key example of a too strong and not fun design. The Assault class, and melee in general is in a pretty poor state (unless you have an infinite defense shield that lets you walk up to people). Many of the weapon options for the classes are almost unusably weak, so class loadouts tend to be very samey. Grenades are spammy and the shock grenade blind duration is not fun.
    • Players are randomly assigned Imperial or Chaos marines. But there is basically no character customization for the Chaos marines, while the Imperial marines have 5 or 6 different sets. Either the enemy team should always appear to be Chaos with their NPC style, or they should have included equivalent Chaos customization.
    • Players have minimal control over which game modes they play. It’s either 100% random or selecting a single mode. A configurable selection is a common multiplayer feature.
    • Map design is bland. This is perhaps a more personal preference, but I find the symmetrical, arcade arenas with no narrative character boring.






  • “Big” is not a negative adjective. “Truck” is not (mostly) an identity or demographic group. You’d have to make up some term like maybe “murder trucks” to get close to an analogy. Would you not suppose that someone who advocated against “murder trucks” thought trucks were bad?

    “Crowded” - maybe mildly negative. “Places” - not an identity or demographic.

    “Toxic” - Ok. “People” - This hardly seems like an identity or demographic. Maybe if martians start talking about “toxic humans” we’d have an analogy.

    And that whole last paragraph is just a straw man.

    Let’s consider some real analogies.

    “Poisonous Hinduism” “Virulent Femininity” “Malignant Jewishness” “Destructive Liberalism” “Pestilent Blackness” “Dangerous Queerness”

    I literally just looked up synonyms for toxic and picked random identity groups. Could you imagine trying to make any of these phrases academic terms?








  • I’m sure that’s not what was in his letter.

    If your question is merely about public relations, sure it’s a terrible move. But I think there’s actually a more meaningful question underlying all this furor; what are the limits of friendship or love? What is one supposed to do when someone close does something horrible? Cast them aside? Pretend you never knew them?

    Kutcher must have had some idea of the risk he was taking, but he did it anyway. I find that striking. For some people friendships can be like family. I feel like this is an older sentiment that doesn’t find expression often today. Would you find it appalling if Masterson’s mother spoke on behalf of his character, or should she likewise keep her distance?

    I don’t know. It all just seems more complicated and tragic than the typical social media mob can process.