He did at one point. I think he’s said that he likes being in full control of the project, so he took back over the porting process.
It’s really impressive that a single developer does as much as he does.
Software Architect turned Engineering Manager
He did at one point. I think he’s said that he likes being in full control of the project, so he took back over the porting process.
It’s really impressive that a single developer does as much as he does.
20 years.
But it isn’t the original system. It’s the implementation done is Legends Arceus.
Nope, my bad. Im far from an expert but know enough to differential between copyright and parent. I didn’t know that prior art had that meaning.
Once again. Patents have nothing to do with art. And even if they had proof they worked on those mechanics before Nintendo patented them doesn’t mean they have the right to use it. Yes, it’s kinda a dumb system. But there is a lot of effort to get a patent, and once you have one you have a lot of protection because of it.
Disregard. :) see comment below
It’s a patent case. It has nothing to do with the creative design of the games.
But yes. Every pokemon is copyrighted. Every pal is copyrighted. (In the US) All creative work is automatically copyrighted to the creator.
You can’t copyright “a standing lizard with a small flame on its tail” but you can copyright Charmander. If you copy enough elements that a lay person can’t distinguish the original and the copy then it opens it up for a copyright claim.
None of that is relevant in this case.
A patent is to protect a specific invention from being copied. In this case, there is an innovative game mechanic that Nintendo patented has that Palworld copied. The speculation is with throwing an item that captures a character that fights other characters in a 3d space.
The patent is dumb. Personally I don’t think it is innovative or special enough to be patented. Patenting software or game mechanic are dumb anyway.
Haha, yeah, free. I totally haven’t spent hundreds of dollars on the game. It’s over a decade with thousands of hours though. I haven’t really played the last couple years though, but that’s mostly because I have small children and a career
Getting started is always the hardest part. Once you’ve done some good work you can start relying more on word of mouth and charge more.
I would recommend doing some small jobs on Fiverr or Upwork. Contracting isn’t for everyone, nor is running a small business. Fiverr and Upwork will be pretty disconnected from your local contacts so if you mess up or decide it’s not for you then it’s easier to leave.
Ultimately it’s networking, instead of rolling your eyes when an acquaintance has an app idea you can offer to help.
Once I learned about http files I never went back. It’s so easy to share and use, I primarily use JetBrains but there are extensions for VSCode that do the same thing that I have used as well.
Looks like there has at least been a small team working on ffmpeg for some time. https://en.m.wikipedia.org/wiki/FFmpeg#History
Yup exactly. How do you define successful anyway? It’s say that Lemmy is already successful and it’s likely to continue to grow.
It’s unlikely Lemmy will ever be more successful than Reddit, but it doesn’t need to be.
+1 for Halls of Torment
It’s a really solid entry in the rogue-lite vampire-survivors-like genre that Diablo enjoyers could pick up really easily