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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Those look great together. You won’t notice the line up difference once it’s all done.
    We have the floor tiles on the wall in our main bathroom, but they’re extra long so it doesn’t look same-y. Plus the shower glass breaks up the tile so it doesn’t immediately look the same.
    In the other bathrooms, we have the same style of square tile on the floor and wall, but the wall is a smaller tile to be more stable while the floor is larger tile for the style we wanted.








  • FFXIV handles it “okay”, in that you get a large portion of glam in game and the cash shop stuff is largely excess. There are a few cases where it would have been better to have the reward in game, but for the most part I feel like I can play the game without needing to buy anything.
    The impression the community gets is the cash shop is a begrudging feature that SE higher ups mandate to keep cash flow going (because XIV is funding most of SE’s other projects)





  • Thanks for your reply! Those are all really good points and I range from agreeing completely or understanding wholeheartedly why you feel the way you do about the issue.

    Japan’s approach to romance tropes, especially with school age people, is problematic at best. Maybe as a teen I would have fallen head over heels for it and loved most of it (except Kawakami’s plot, yuck), but I definitely had to mentally distance myself from it because it felt weird to even interact with as an adult. At least most of them progress as friends and only turn into relationships at the end (most… bleh). I don’t even remember which romance I might have picked for the final companion step, maybe I skipped the commitment altogether. A part of me fully expects P6 to do something similar and I’m less enthusiastic about that part of the game as a result.

    I never thought of the UI being difficult to read and concentrate with, but I totally get it now that you’ve mentioned it. There were definitely times I had a harder time navigating menus because of how much the background moved during transitions. The design itself was committed in every aspect, but the devs could have done more to normalize some of the text or add options to tweak the animations to be less dizzying while still being visually diverse.

    I need to try P3 and P4 still, they are in my backlog and I never feel the initiative to start one of them. Your remark about P5 dumbing down some of the features of those games is a little inspiring because I did like the combat and options from P5. If it’s even better in past games, I may like those even more.