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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • Maybe Im reading the vibe wrong but to me, it seems like when it comes to the programmer/sysadmin/poweruser side of Microsoft, they seem pretty good in terms of not being total shit. Their “normie” facing side though seems hella shady though. Things like ads in windows, the speculated subscription model for windows, office 365, one drive spam.

    For example, things like vscode, WSL, winget, power tools, the new console app, powershell, typescript, opening up .net to native cross platform. All these things are pretty sweet and seem like something they wouldn’t be interested in doing.

    It almost feels like there are two Microsofts right now and they are at odds with each other. So yeah, I guess enjoy it while it lasts, but always be ready to drop them like a sack of potatoes.


  • The theme of cyberpunk is that you have a literal anti corp terrorist in your head, and how that is affecting V’s psyche. Like there are points in the game where you choose some dialogue options and the game is like “is that V’s opinion or Johnny’s”.

    I think they should have not played up the “if left unchecked, he’s going to kill you” sense of urgency bit though. But basically every open world game has the same problem with how do you reconcile having an open world, but also have a plot that needs moved forward. Like they can’t just outright game over you if you just do side quests for a in-game week or so.

    That’s where starfield actually gets it right. You aren’t the “chosen one”, you are just a guy. The main plot of the game has no sense of urgency, because it’s fully driven by how much you dig into the artifact mystery. Any one in constellation could be doing the same things you are doing, and getting the powers and finding more artifacts, they all have seen the same visions you have when they first touched one. Again, you aren’t special.



  • Is it really the sloppiest though?

    I’d say its about on par with their past games. It’s clearly their game engine, modified to do space stuff.

    If you come at it with the mindset that not every game has to get bigger and more expansive and have more and more realism/mechanics that don’t serve the core gameplay, it achieves it’s goal.

    Not saying its game of the year material or anything, but if I was doing an employee review, I’d give it a meets expectations grade.



  • That’s the thing. I think it is a carry over from that. Back then a lot of games didn’t have a menu or anything, after you hit the button, you were just playing the game.

    Like Mario 1 and 3 have just a simple 1 or 2 player select then you are in the game. Some single player games didn’t have anything, they just would go straight to the game after you hit start.

    Now there isn’t really a need since nearly every game has a menu for loading saves, starting a new game and such. So they could go, but are just a vestigial part of gaming history at this point.