

The whole “most startups lose a lot of money and fail, but some will be wildly successful” model is kind of rotten. Especially when the "wild success " often means breaking laws or becoming consumer hostile.
The whole “most startups lose a lot of money and fail, but some will be wildly successful” model is kind of rotten. Especially when the "wild success " often means breaking laws or becoming consumer hostile.
You have to remember a lot of people are colossally stupid, but still are in positions to make decisions.
I believe French does this as well. To answer in the affirmative to a negative question, you use “si” instead of “oui”
“Si” is also the word for “if”, which has probably confused people.
(top search hit, not sure if good, but on a quick glance it looks correct https://www.commeunefrancaise.com/blog/si-in-french )
Windows sure is bad, though I haven’t seen an actual blue-screen in years. That’s some foul luck.
Oh yeah I got a cheap wireless mouse and keyboard for it, worked fine. One or two crashes, but mostly just fine.
Pray to Saint Luigi for guidance.
I see a lot of posts for typescript, but every job also says 100+ applicants. Job market is not looking good
Plus all these places want people to go into the office just-because
How I feel about mana depends largely on how quickly it regenerates. It can be just a reskin of spells-per-day or spells-per-encounter, or it could be something more interesting.
DA:O had unlimited mana potions, which meant essentially you spend a small amount of time to refresh mid fight. Not very deep tactically, but more or less fine.
I don’t think resource management is really a thing most people actually enjoy. Most people don’t like timed missions, so you probably don’t want to use that to prevent people from resting a lot. You don’t want to soft-lock players by letting them blow their resources too soon, so they can’t win the fight but don’t have a way to restore. The dark souls style “you reset at the checkpoint but so do the monsters. Keep trying until you get it right” works for me, but a lot of people hate that.
There are so many ways you could do magic, and it’s a bummer that vancian magic takes up so much space.
DND just isn’t as good and universal as people think it is, but it’s hugely influential anyway.
Side note: DND is balanced around like 6 “medium” encounters per day. You’re supposed to slowly trickle down your resources. Turns out most groups do one encounter per day on average, and then the system doesn’t work very well at all. There’s lot of patches (eg: gritty realism) but the problem remains people don’t seem to want to do that kind of cadence.
I meant how in poe1 and 2 might (the stat) is 3% more damage per point, so it’s hard to feel the difference between might 10 and might 15. Does +15% of 10 damage make a meaningful difference? It’s probably the same as +12%, right, or is there decimal damage too? I guess when multiplied by power levels it’s a bigger deal, but that’s kind of opaque.
Also “like proficiency bonuses on crack” is deeply funny to me as someone who played DND 3e. Base attack bonus every level, skill ranks up every level, oh so many memories and not all of them good.
I really liked poe2 and would play a third one.
I really liked that they made powers per-encounter instead of per-rest. Per-rest really doesn’t work well despite DND trying really hard. It especially doesn’t work well without a human steering to prevent things like “you killed everyone in the castle, now go rest for 8 hours before opening the final door to the boss”. Or you can programmatically enforce that, but players don’t like that. Mostly because it sucks to do like an hour of stuff and realize you’re too low on resources to win, and have to reload.
I’d probably prefer the stats to be coarser or more meaningful. It’s hard to get a feel for “3% more damage”. Especially when the base damage is like 5-15.
I’m reminded of the abyssal words in Elden Ring’s expansion. There are signs that tell you “Don’t let them see you!” and “You have to hide and run!”. You find an area with some tall grass and some creepy eye-monsters. And sure enough, if they see you they come running at you. They’ll knock you over, grab you, and explode your head.
Clearly you’re supposed to sneak by them.
But…
You can also parry their attack, and then just kill them.
Or just fucking book it and run past them, but that’s way harder.
That seems fine to me.
Match should be broken up. But apparently some people learned nothing from history and some people don’t care as long as they make money
Ehh. They haven’t really abused their position. They’re popular.
It would be something else if they were buying up competitors like Facebook and Google do. Part of how they maintain their dominance is buying out anyone that competes. Notice how Google kind of sucks nowadays? They’re not really competing on merit anymore.
But at the same time, steam could turn around tomorrow and be like “mandatory $39.99/mo subscription fee” and it would have an outsized impact on the sector.
I use pycharm at work for most things. Work paid for it. It has some nice stuff i like. I’m sure other editors do all of this, too, but nothing’s been causing me enough pain to switch
It does have multiple cursors but I’ve rarely needed that.
I use sublime for quick note taking. Mostly I like that it has syntax highlighting, and it doesn’t require me to explicitly save a tab for it to stay open
Fans were happy to run the servers at their own expense.
In the distant past of like 2000, you didn’t have to pay for online functionality. Also, people could host their own multiplayer servers. It was nice. Consoles and capitalism did a team-up to make things shittier for the end user, though.
The original Diablo I remember being more thoughtful and slower paced. I liked it. Diablo3 turned into just a brainless light show without much tactics. Less rewarding.
Not counting Kickstarter projects, which I rarely back anymore, no. I’ll wait for reviews and probably a sale.
Good. Escalate further. I want to see musk sobbing in fear before the lights go out of his eyes.