Once resident of kbin.social (long live that raft). now permanent settlin’ traveler across the Fediverse.
Current interests and hobbies: archiving, scenescapes, rhythm games (vivid/statis, Phigros, Groove Coaster), wiki curation, analog synths, Touhou Project, architecture (now on the backburner), making traditional and digital art, sound design.
Also a committed LGBTQ+ ally and cautious optimist.
Now that sort of piques my exploration juice, especially with roguelikes/roguelites that have extensive, deep-enough systems and lands to dive into, and the bit about resolving fights and incidents with practical real-life measures and techniques common to the usual adventurer, instead of the usual HP- and MP-decreasing system seen in most other games… alright, into my wishlist it goes.
Still on Touhou 8 (Imperishable Night), and then, vivid/statis, of which its latest tournament quarterfinals tiebreaker just came out and I was far no less impressed with how I managed to almost teeter on gaining any Fails on the Middle Chart, just a few Goods, due to my laptop sometimes overloading on RAM while the application’s running.
As for the former, I’ve been taking small steps on figuring out routes for Keine’s second spell card attack on Normal Difficulty; on Easy, my new run-ender’s on Reisen’s second spell card attack, where shotgun bullets fade in and out whenever those blood red eyes periodically flash.