I have two.
Scheme. It’s a fantastic language, you can cleanly switch from functional, procedural, or weird time machines (macros & continuations) solutions to any problem. Most Schemes (esp. Chez, CHICKEN, Gambit, Gerbil) compile to very fast binaries, close enough to C even with dynamic typing and garbage collection. C FFI depends on impl, but usually it’s pretty simple; in CHICKEN you can just write inline C code. SRFI vary from essential libraries to angels-on-pinheads nonsense, but there’s something to pick from.
Down side is the fractured, infighting community. R6RS was a practical batteries-included spec, which pissed off the teaching-only fans, so they made an inferior R7RS, and now committees are trying to make R7RS-large which is just bad R6RS. But if you pick one, and mostly stick to the spec language, it’s not a problem for the developer.
BASIC. I know, ridiculous, right? And I mean line-numbered, Atari or TRS-80 BASIC. But there was never a better language for teaching programming, or for banging out a small interactive program. Turn on any 8-bit computer (or start an emulator), it prompts READY
, and you can write something small & interesting. Your modern 64-bit giant machine is not READY
.
Even original Nolan Bushnell’s Atari, was bought by Warner Brothers, then (mostly) bought by Jack Tramiel after leaving Commodore. So it’s not an unbroken line. Infogrames Fr’s new management has quit with the NFT nonsense, and is making Atari-related stuff that isn’t awful.