Tech nerd, mostly interested in cryptography.

Moderating reddit.com/r/crypto, as in cryptography (but planning to move the community)

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Joined 2 years ago
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Cake day: November 26th, 2022

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  • There’s no point in using NFT for that.

    What assets are games going to allow you to import? Just anything?

    Or only from authorized issuers (like the original game dev and authorized artists)? If so then you have no real place for NFT, you already have Steam marketplace and equivalent where the game dev sets up or integrates with an online marketplace.

    Want transparency in the marketplace? Use transparency logs, not blockchains.

    If you’re allowing literally any NFT then this is no different from allowing people to import arbitrary assets, with the sole difference that some have a digital receipt attached.

    Blockchains are really only useful for certain coordination problems among mutually untrusting parties who can’t find a common trusted 3rd party. For most game devs that trusted 3rd party is Steam marketplace. It’s really only if you want to share assets in both directions between specific games from specific other developers AND want to make them exclusive / player owned AND don’t trust marketplaces like Steam, that it MIGHT be relevant to investigate if a blockchain solution fits.


















  • Mildly off topic but years ago I bought a cheap Microsoft Miracast receiver. Tried using it some dozen times with various phones and with my PC and it never worked. HOWEVER this month I got a new phone and NOW it works with that phone, lol (the device itself hasn’t been updated, and both my current and previous phones are Sony). Guessing it’s some compatibility thing in the Linux drivers shipped on the phone. But weird that no other device of mine has been able to cast to it before, including some Windows computers.

    What we need is a Miracast 2 which does the Chromecast thing of offering a remote controlled browser engine, but open.