If “build the server and client in the same language” is a hard requirement, I believe your only choice is JavaScript…
The tone of the post makes me think you’re newer to programming, so I’ll leave it at that, as extensions to this question can overwhelm quickly, but yeah, JavaScript is a fine language for what you’re doing
I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I’ve really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.
What a strange article. The reasoning for why 22 is interesting though very straightforward, and the rest of the article is essentially “I asked for port 22, and they gave it to me”. Little fanfare, little in way of storytelling conflict.
Not an issue in and of itself, but strange with a title of the form “This is the story of…” That sort of titling usually begets intrigue and triumph over adversity, dunnit?
Well, this has piqued my interest. I’m glad it’s more substantial than a straight remake/remaster
I remember a book I read in elementary school (in the Cam Jansen series, IIRC) where the main conflict was a mean older brother put a password on the new family computer (a huge deal in the early 90s), and the younger hires the kid detective to find the password. The password is “hot dog”, ultimately determined because the desktop BG was a picture of ketchup and mustard.
I recall being not super satisfied with that ending.
All roads lead to woodworking
I think this belongs here.
I also love the idea of some sort of CI/CD pipeline with this in its linting stage
That’s hot