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Joined 1 year ago
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Cake day: July 13th, 2023

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  • I also don’t buy his take that the game started development in 2016, this is what was big culturally in 2016, and the team just retreated into a bunker until launch and didn’t have any way to course correct.

    That’s not how game development works. I guarantee the headcount for this project didn’t peak in 2016 and stay steady. This was a low-priority item on a few people’s kanban boards for a couple years, probably had multiple starts, dead-ends, and reinventions.

    I have to think Sony saw the writing on the wall, pushed the project out the door because they didn’t think it would get any better barring significant reinvestment, and braced for the impact. I credit them just a tiny bit for not writing it off on their taxes and canning the project like Hollywood has been doing lately.




  • You, like the author, are just falling for console war nonsense

    You are sprinting to the defense of a multi-billion dollar company to call me a console war partisan. That is some American-politics level projection right there. I was a Sega kid. We lost the console war at the turn of the century. Now I go where the games are.

    If the Xbox is a console for people to play games, it’s not the only console on the market, so it needs to compete. If it gains feature parity with its direct competition…except that said competition has a quality stable of exclusive titles, then the console is going to struggle. Like say, moving 20% of the volume that their competitor does. Microsoft’s answer to this seems to be to forego adding the value of console exclusives to their own platform and instead releasing more of their first-party titles on Playstation and PC.

    That’s good for gamers, yes. It also flies in the face of any attempt to develop the Xbox as a platform choice. If I can afford one console per generation, why would I choose the Xbox over a Playstation? If I can afford multiple consoles, what does the Xbox offer that I don’t get already with the Playstation?


  • You’re calling Jason Schrier, a dumb author. He is one of, if not the most respected games journalists in the industry. You might want to take a moment and consider his words.

    For my part, I do well enough that I could easily afford a good PC and 2-3 consoles per generation, and I’ve bought an Xbox and PlayStation since the start of both product lines. My Xbox One S was by far my least utilized console, to the point where I just couldn’t justify buying one in the current generation.

    I just don’t know who the Xbox is even FOR anymore. If they put out a good exclusive, I’ll think about getting it… on PC, but even then, that’s probably money going to Steam or even EGS, because fuck the Windows Store, and most of the time I don’t even bother buying it there because something else on PC or PS5/PS Plus has caught my eye and I don’t feel enough FOMO to go back looking for it.

    I should be one of Xbox’s core customers. But they stopped giving me the time of day when they spent an entire E3 blathering on about being a media console back in 2013. They’ve done precious little to try to win me back in the decade since.





  • I just had flashbacks to Dead State. It was a AA title written by one of the guys from Vampire: The Masquerade Bloodlines so I was watching it closely during development.

    Suddenly, it went from EA to full release. I was surprised, but picked it up without reading many reviews.

    I enjoyed the game and put maybe 15 hours into it, but then I had to move and had to pack up my PC for a few weeks. By the time I got settled and booted it up, it had gotten a massive patch which fixed a ton of bugs, filled in missing content like item descriptions and a bunch of other polish that would typically be done during pre-launch.

    Meanwhile, one of the devs had gotten into a high profile pissing match with the community over accusations they had rushed it out the door. I normally try to sympathize with devs over a reactive community, but I couldn’t help feel like I got punished for buying the game at launch and experiencing those relatively non-replayable opening hours in a non-optimal (Dead) state.