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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Oh dude no, it’s a headache! I wrote to them once and they said it was an issue with the balance plate/sensor.

    Apparently the quick fix is to click the bottom center of the trackpad 5x, then test it (I do so by clicking top corners). I find it hit and miss haha. Going inside, you can adjust the placement of that plate, but I never found that useful.

    Did you notice if it seemed to improve a bit with time?





  • This has been exactly my feeling for the past decade or so. I love open world, when you have a good concept and a solid story. But corridor is the best way to convey that story and keep the player engaged.

    For me, Assassin’s Creed is the ultimate brilliance to rags example: corridor gameplay that became an open world as you progressed in the early games. Which evolved into the meandering, mindless stories of the more recent games. I genuinely have no idea what Valhalla was supposed to be about lol. I finished it, but it was 120 hours I’d rather have back. A corridor style for the late 2010/20s games would have made all of them far more interesting, as they were phenomenal concepts imo.

    All this to say, I don’t mind some impactful world decisions that affect story arcs, but bring back the dang corridor and stop hiding behind massive content dumps… Damn it!