sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)
also at beehaw
sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)
sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)
I completed all of the shrines before I beat the game, and found it enjoyable. I also really enjoyed running around the depths collecting all the lightroots. I enjoy exploring caves and wells too, so that’s next on my list to complete. Grinding for armor sets is tedious to me so I’m skipping it…
That’s helpful; this sounds like a docker issue or qBit issue then. The default qBit location for torrents is /downloads, but you’d need to make sure to point it towards the container volume mapping you’re setting up in docker.
my relevant qBittorrent compose volume mapping is as follows:
volumes:
- /volume1/shared/torrents:/data/torrents
Personally, I don’t separate my torrent downloads by type; I use incoming & completed folders. Here’s how I set up my qBittorrent config:
Original Value | New Value |
---|---|
Session\DefaultSavePath=/downloads/ | Session\DefaultSavePath=/data/torrents/1_completed/ |
Session\TempPath=/downloads/incomplete/ | Session\TempPath=/data/torrents/2_incoming/ |
Downloads\SavePath=/downloads/ | Downloads\SavePath=/data/torrents/1_completed/ |
Downloads\TempPath=/downloads/incomplete/ | Downloads\TempPath=/data/torrents/2_incoming/ |
This should just be part of configuring Sonarr/Radarr settings correctly. Do you have a red message in the settings that says a download client is missing, or have you filled out the download clients settings section with your torrent client info? If yes, have you checked the “auto import from client” box? and, have you set your root library folder in the media management section?
Yeah after some googling I’m kinda thinking this is a fake screenshot, idk
Damn, never seen that before. Is it a windows 11 thing? It’s looking more and more like I’ll have to move to linux on my desktop, I guess.
Edit: hard to find a source for the image; I assume if it was real there’d be a lot more reports of this online but I’m not seeing those.
Interesting! Sakurai would say keep your params out of the code, so that you can easily tweak all params in one spot when balancing things. But maybe having all params in code is reasonable to handle when you’re a solo dev.
Probably stating the obvious, but keep the obscure stuff around! You might not get upload immediately but the longer you seed it, the more chance someone else who wants it will come along and you get some of the upload. the most real upload I’ve ever gotten on TL (talking 1.2/1.5/1.9 ratio, absolutely insane ratio to have on a home network for a TL torrent imo) was from submitting a reseed request for several super obscure boxsets that had other leechers and no seeders.
but do watch out for downloading any more non-freeleech stuff from TL if your ratio is already poor, as that’ll dig you into a bigger hole than just letting what you’ve already grabbed seed.
Glad I could help! Most of my TL ratio comes from the seeding time point system, but all of the torrents I have real ratio on are freeleech TV boxsets (which I find TL is pretty generous about providing). Seeding large-file-size torrents gives a bonus to the points generated, so if you have the space and find yourself gaining points too slowly to bring your ratio where you want it, I’d recco nabbing a few of those boxsets to seed long term as well.
Are you getting upload on public torrents with a large number of leechers, like YTS or similar? I’d test that first.
If you are getting upload on a large public torrent, then it’s because TorrentLeech is really hard to get real upload on; your best bet is to seed your TL torrents as long as possible (ideally forever) and build your ratio by buying upload from the points store.
If you’re not able to upload to public torrents then yeah it’s probably a setup issue.
Another vote here for ProtonVPN, though it doesn’t support port forwarding via a GUI on Linux, only OpenSSL and Wireguard configs. I set it up with gluetun, qBittorrent, and qBittorrent-natmap and and it just works.
Unfortunately migration isn’t built into Lemmy yet, but I’d guess it’s on their feature wishlist.
There were rumors based on the Steam specs that the game would be always-online, but they moved “broadband internet connection” from Minimum to Recommended specs – so at least on PC, it’s highly likely not online only.
Gunbrella is made by the folks who did Gato Roboto, which is a short and snappy metroidvania - super stoked to see they’re working on a longer game with similar vibes!
Glad I wasn’t the only one who thought the audio mixing was a little sub-par on Stray Gods. I’m left wondering if the full release is going to be like that, or if it’s just that the demo was released before they’d done a polish pass on the audio. Hopefully that’s something reviews talk about!
Stray Gods — the demo did a great job of demonstrating what the gameplay will be like! the art is gorgeous and the voice acting is solid. I just have a few minor critiques: the soundscape of the VO felt weirdly empty and echo-y. I would have loved some additional room tone ambience, additional SFX like fabric swishes when characters turn their heads: imo it needs a little something to make it all feel cohesive. The demo was also structured so that you get a taste of later songs, but without clearly communicating that the new gameplay section was from a new part of the game, which confused me. It also made it harder to care about those choices because I’m missing the context.
The Cosmic Wheel Sisterhood — I can’t believe they let us play for so long in the demo?! I kept thinking ok it’s going to end now but it didn’t! That’s always a nice surprise in a demo. The card design mechanic was enjoyable, and detailed enough to provide room for personalization but not too complex to be overwhelming. The mechanic also appeared in an interlude where I wasn’t expecting it (which also had a later influence on dialogue) - that was a delight, and I think is a good sign of further depth in the full game. I like that the main character has a distinct personality and isn’t a generic character or too self-insert-y. Can’t wait for the full release of the game!
Venba — the demo is short and sweet, but enough to let me know I’ll like the full game. the recipes-as-puzzles is fun, and a neat introduction to the world of Indian cooking. and ofc the art and animation is lovely - I especially loved the menu and options screens.
Saltsea Chronicles — there was clearly a lot of thought and care given to this demo. I really appreciated the initial context they provided around “here’s what’s happened in the story so far”, and the little glossary pop-ups when characters used new words was a great touch. Charming characters and world building. In dialogue choices, it wasn’t clear which character you’re making the dialogue choice for, but as I got further along I think it’s more about the vibe and not picking specific dialogue choices. Keeping my eye on this one for sure!
Slay The Princess — this is an older demo that I hadn’t tried yet. 10/10, this sucked me in for several hours. There are so many interesting options and paths to choose, and the voice acting and art is amazing. I’m very curious where this will go in the full game!
I have secretly been putting off playing Oblivion and Morrowind until the modders release Skyblivion and Skywind, haha.
I did some navmesh work on personal Skyrim mods, so I’d actually be able to help out with that… I can see navmeshing being relaxing while listening to audiobooks or podcasts. If only I didn’t have so many other personal projects! 😵
I think having one team that works on all the mainline games contributes to BGS games being what they are. I imagine it contributes to cohesion and knowledge transfer among the devs between games, which helps maintain consistency in output over time. In an age of AAA teams churning through devs with burnout and crunch, it seems like BGS keeps a team together that has multiple years of experience collaborating, and that’s a good thing.
Re: the teaser… imo, in the context of the time, people were going to believe TES had been entirely abandoned if they didn’t release that teaser. Since BGS had alternated TES and Fallout to that point, there was the expectation that TES 6 would be the next game after Fallout 4; but instead, in 2018, they announced, “Fallout 76 is next and Starfield after that, and we haven’t forgotten TES, it’s just 3rd in line.” If they’d only announced FO 76 and Starfield, TES fans would have blown up about the franchise being dead.
This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!
Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.