Yeah, actually starting and going through with it is half the work
Yeah, actually starting and going through with it is half the work
What a coincidence. Just yesterday I saw a video about how Mario Galaxy works from a technical perspective, and water was one of the topics.
As it turns out, the water effect was done by manipulating the floor texture with a noise pattern to make it squiggly, and then putting a transparent layer above. It looks pretty good and doesn’t need much processing power.
I just thought that was interesting.
This is really interesting, thanks for your insight. I don’t really know a lot about cars, but maybe I’ll give it another try one day. I will definitely keep this in mind :)
Thank you for your tips. I do remember reading the forums, but never getting the point of it. Maybe I should set my game to English instead of German, the translation for the latter is very weird.
I also had the problem of finding rivals during the night that I just couldn’t beat, because they were way faster than I was. And that was the case even after upgrading every part of my car. Maybe I just made the wrong choice for the first car? Which one did you start with?
Man, I would have never expected so see someone talking about Kaido Racer here. I tried that game about 2 years ago, but never got far. I only ever had the first track to play, since I never beat the right enemies to unlock the other ones. I probably should give it another go, it seems pretty well made even if the translation is a bit funky haha.
What about you? How far are you currently?
Maybe the Yo-Kai Watch games? They are RPGs probably inspired by Pokemon, but better in basically every way.
You play as a kid befriending Yo-Kai (creatures taken from japanese folklore), while exploring a pretty cool city. Has a nice soundtrack as well. The story of the first game is kinda meh, but I think it still has that summer vibe.
The second game is a lot better, with an actual story, more stuff to do and more to explore. Definitely the better game, but playing it first might make the first one less enjoyable afterwards.
Both of these games have that childhood summer adventure vibe, even though I myself didn’t spent my childhood befriending Yo-Kai.
Awesome. Just read through the whole page, seems like they made some big changes. Very nice!
30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I’d be surprised if 4 would run at 30.
Were at the end of the generation, this game has been in development for years. If there’s a time where the devs really know how to use the hardware to its full potential, it’s now.
It was a remaster
Yeah, I’m planning to get a PS4 or maybe PS4 Pro as well. It’s a great deal considering the large library of games, many of which can be bought physically for relatively cheap.
The Wii U Pro controller in general was great. Best battery life I have ever seen on a controller. Great dpad thats clicky but still uses membranes so it’s still a bit softer than the one in the DSi or New 3DS systems. The sticks were incredibly smooth too for some reason. I would use it more today if it wasn’t for the lack of gyro, which is a dealbreaker for many games for me.
Were you a dev back in the day that’s still mad at sony for not telling you by any chance? Just curious, because you seem like you have quite the problem with Sony not telling devs about the differences of a devkit.
That dev kits were more powerful? I looked it up and wasn’t able to find anything about that. Besides that, things like having more RAM is not uncommon on devkits if you mean that.
I love the PS2. Many great games, played a lot of Lego Star Wars II on it. I still play on mine every few days, it’s a great system. Games today aren’t like this anymore.
It wasn’t as underpowered as many people think. I know it’s easy to go like “yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox”, but really that’s just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn’t really fully utilize the EE.
Man, TimeSplitters 2 is the goat. Still play it every now and then. Some levels weren’t that great, but the characters, multiplayer aspect and just the overall “goofyness” of the game really make it stand out
Maybe if it played the Nintendo way, deciding to be really different and not focus on power but on simple games.
Well back then, Nintendo wasn’t like this, at least not on the home console market. The Gamecube was pretty powerful for its time, more so than the PS2 some would say.
Neither the Wii nor the Wii U use emulation. Both have the hardware to play GC games natively.
But keep in mind that the Wii U’s upscale of SD content is not that great. It wont necessarily look better than using a Wii over component cables.
You could get an upscaler, but you know, 480p or 480i is never gonna look good on a 1080p or 4k display. You have the choice between very blurry, kinda blurry, or really sharp and pixelated. Most prefer the latter, but none look truly great I’d say.
Alright, thanks for the info.
This is a really cool project. Looks pretty convincing at first sight