Yeah, after thinking it through, I can see where my confusion came from. Elden Ring might be significantly easier or significantly harder than the other Souls games depending on how you played the other Souls games.
I guess I wish that they had provided more scaling variety within the various build types instead of across them.
Yes, I understand. I am claiming that colossal weapon users simply have less gaps to exploit and aren’t provided with enough advantages to compensate for the lack of attack opportunities for most bosses. And after playing the other souls games, this lack of opportunity is made even more readily apparent in comparison.
My time with bloodborne (saw cleaver) and sekiro (there is only one playstyle) gave me a taste of From Software’s design when they decide to treat your playstyle as a first class citizen, and I had a wonderful time. I just didn’t get that same feeling at any point in Elden Ring is all.