SaaS vendor about to be DoS’d: “(chuckles) I’m in danger”
SaaS vendor about to be DoS’d: “(chuckles) I’m in danger”
“Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks”
Oh jeez I completely forgot about the pan flute. I’m pretty sure my DS mic was broken so those were all torture :,(
I really liked Spirit Tracks.
Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.
I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.
;;;;)
I hope not. I’m pretty sure me and my coworkers would be at each others’ throats if it were not for some form of typed JS holding our Frankenstein codebase together.
Congrats! Game looks really cool! Best of luck
Jekyll is what I use. There’s a lot of canned themes out there: https://jekyllrb.com/docs/themes/
Not programming per se but my sister thinks it’s okay to have 300+ Chrome tabs open and just memorize the relative locations of them whenever she needs something. She’s lucky she has a beefy computer.
My vote is Go. I’ve tried to make web services in both before and personally always found Go easier to use without noticeable performance trade-offs (even for real-time websocket apps). I feel you could always optimize more later if you start actually seeing performance issues.
It would’ve been a “stellar” student in the “universe”-ity though
Huh, I barely got SD to run on a gtx 1070 which has 8GB. Funny thing was that it didn’t run out of memory ONLY if I disabled the NSFW filter lol
Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.