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Joined 4 years ago
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Cake day: June 23rd, 2020

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  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    21 days ago

    But… you’re basically arguing for more exclusivity by effectively boycotting the majority of products that choose to release on the Epic store, as most of them will include EOS functionality. Why is steamworks fine?

    I’m a valve fanboy but they’re only company that’s even got a prayer of monopolizing the PC games market. Epic is if anything an anti-monopolistic force here – the Unreal Engine is the Epic product that’s threatening market dominance.



  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    21 days ago

    RoR is likely turning off some of the functionality but the EOS SDK is still used in the binary. I’m assuming here, I don’t know the specific implementation, but if there’s a check box and you don’t need to restart the whole game after checking it, there’s no way it’s somehow removing EOS from the program. It likely just disables various functionality, but I bet it’s still making a couple calls to verify the existence of the EOS network, just like Satisfactory does.

    Games (and programs in general) have to be built with support for any environments they want to run on. If you want to release your game on multiple storefronts and take advantage of their built in social functions, you need to build in support for those functions, even if they won’t be used in some cases.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    22 days ago

    I mean if you don’t log in, at least the dedicated server only makes two calls to EOS. The SDK is in the game, sure, but if you’re not logging in to Epic then I don’t really see the threat. It seems like classic sinophobia to be totally blasé about any data Steam (or Coffee Stain) want to collect, but to avoid the entire product because Tencent might be able to associate your IP with the fact that you own the game.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    22 days ago

    I mean, it’s there so the game can utilize Epic’s online services, like achievements. Doing so requires the use of the EOS SDK. So it’s not like they can just include a check box to disable the functionality; that would require an entirely separate release of the game. It’s already not doing anything besides making sure the EOS server exists unless you’re engaging with Epic systems. At least that’s the case for dedicated servers, but I would assume that it’s the same if you only select Steam multiplayer (or single player mode).


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    23 days ago

    You don’t have to install the launcher to play games that use EOS. You don’t have to make an account unless you want to log into Epic, which is not necessary to play the game (unless of course you bought it on the epic store).

    The only arguably bad thing about EOS’ inclusion is that it can collect some telemetry about you, which Epic currently claims to be pretty sparse.











  • verdigris@lemmy.mltoLinux@lemmy.mlEasy WM based desktops to use
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    1 month ago

    An actual WM is not a DE, and if you use something like i3 (sway is the Wayland version) all it does is manage your windows. A DE includes a WM; GNOME’s is called gdm Mutter. If you install a WM yourself, that’s all you get. Docks, bars, etc. might have suggested or sibling implementations for a given WM, but you’ll be setting them up yourself and you can easily swap in other options, or just not have them. There’s also no included software suite with things like a file manager. You’re expected to pick and use whatever tools you like, which is exactly the appeal but can be intimidating if you’re used to a full fledged DE.

    Tiling is just a way of organizing your windows, as opposed to the more common “floating” scheme that all the major desktop UIs use. You can totally use tiling in a DE, you just need an extension for it. I know they exist for GNOME and I’m sure there’s a way to do it on kde too. Even Windows has tiling modes available.

    So you can probably just enable tiling on your current setup to try it out (or install GNOME on your VM --i know that PopOS! used to have a built in tiling mode, but it’s been years since I tried that so ymmv). Moving to a WM instead of a DE is a very different and more involved process that’s mostly for people who want a totally custom setup with no extraneous features that they don’t explicitly set up. It’s basically the UI side of doing an LFS or classic Arch install where you pick which system components to use by hand.