I guess you could hope to find someone here that could help you with that, but it occurs to me that you’re working with people who definitely understand it. Perhaps you could ask them for some guidance?
I guess you could hope to find someone here that could help you with that, but it occurs to me that you’re working with people who definitely understand it. Perhaps you could ask them for some guidance?
It does say it was cross-posted (to 3 places) at the top on the web.
After looking into z-wave and zigbee and having installed a lot of wifi devices, I also decided to wait for Matter. I’ve been pretty disappointed in the reviews I’ve seen, and the range of devices is really limited. I’m starting to wonder if I should just give up and go with Z-wave.
I thought it was going to be an adventure game at first, and was excited. Then I realized it’s a party game. Meh.
It was really unfortunate that they included that. I continued to the end, but those were definitely the worst parts.
Based on the title, I was expecting it to be an easy way to automate what you just said. But it’s not.
Reading the page and docs, I don’t understand the use case for this.
I can understand being underwhelmed if you went into it thinking it was going to be Fallout in space. But I went in knowing it was a space western RPG, and I quite enjoyed it. I’ve been thinking about replaying it, and it was just in the Humble Bundle this month, so that’ll probably happen soon. (I played it on PC Game Pass the first time, I think.)
And you think the people behind Genshin Impact are going to make an offline game? :D
I agree that a building/farming game shouldn’t be always-online, though.
If they just mean you won’t have to create a new account, that’s a pretty low bar. I’ve never been impressed with Nintendo’s online support, but wow, this is pretty weak news.
I can just imagine the craziness that would result if he admitted that exclusives are anti-competitive. That would go so badly for all console makers.
It could be a conspiracy, or it could just be that developers implement those features when they get money/help from nVidia and AMD, and don’t when they don’t. Or maybe AMD’s offering is easy to implement and nVidia’s isn’t. I vaguely recall that nVidia’s is tied to the game more tightly than AMD’s is, but don’t quote me on that.
In the end, I expect we’ll eventually converge on a system that both work with, and this’ll all just be a blip in history, like every other standard worth supporting.
I wouldn’t say I’m a fan of them, but I don’t mind them. If there’s a game from that list that I really, really want to keep playing, I can just buy that game. In the mean time, I got to enjoy all the other games that were fun for just a short time.
I definitely prefer XB Game Pass instead, though, where the whole catalog is available no matter when you started and whether or not you clicked a button in time.
Looks like a gaming table with a screen in it. There’s a lot of custom builds like that on Youtube, and there are even a few companies that sell them, I think.
When they didn’t mention gaming at all, I had a feeling that something about the device made it unsuitable for it. It seems crazy to not advertise it to the current biggest market for that kind of device otherwise.
I suspect this isn’t quite the reason, but that there are reasons beyond it.
As a developer, the experience is so much better on Android for me. And I oppose the walled garden on a ideological level.
But I have to admit some of the features are compelling. Some of them aren’t even really Apple’s doing, such as Genshin Impact supporting wireless controllers on IOS14+, but not Android at all. Others are built in, such as the lidar scanning.
They haven’t yet tempted me over, though, because phones are incredibly expensive and even if I weren’t opposed to the walled garden, I’m pretty invested in the Android ecosystem now.
At some point I plan to borrow someone’s iPhone and try Genshin on it, and if that works well… Well, I might just switch anyhow. Or maybe I get sick of that game before that. ;)