Well I’m sorry you can’t fathom that there is potential future value in old games. I even said that we can’t know the future value of something like this, so the safest thing to do is to just preserve them as well as we can.
Do you disagree with all of the explicit examples of ways it can be valuable that I laid out? Or do you simply want to assert the games are “meaningless” and ignore every way in which value can still be derived, or could be derived in the future, from them?
I suspect you haven’t actually thought this through and are just being antagonistic for fun; that’s how it comes off, anyway.
Oh yes, let’s worry about saving the intellectual capitol of paper boy, frogger, etc. It’s meaningless bs that’s why it doesn’t matter.
There are far more valuable stories than those being told in video games.
Even those examples have value. Knowing their history can do wonders for future gameplay design.
So if we have the means to archive them, why not do it?
Well I’m sorry you can’t fathom that there is potential future value in old games. I even said that we can’t know the future value of something like this, so the safest thing to do is to just preserve them as well as we can.
Do you disagree with all of the explicit examples of ways it can be valuable that I laid out? Or do you simply want to assert the games are “meaningless” and ignore every way in which value can still be derived, or could be derived in the future, from them?
I suspect you haven’t actually thought this through and are just being antagonistic for fun; that’s how it comes off, anyway.