• verdigris@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    2 months ago

    DLLs are libraries that get called by the binary. So deleting the DLL stops any calls from executing, but the code still contains calls to the SDK.

    Go ahead and boycott any game that uses EOS, but it’s a weird hill to die on.

    • Cris16228@lemmy.today
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      But if it’s deleting it stops any call then it’s like not having it in the first place

      Nah, don’t care. Devs are learning where is better to release games (aka not exclusively) soo🤷‍♂️ it’s a matter of time and we’ll either see it die or adapt and make something worth using and not trying to be a monopoly

      • verdigris@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        But… you’re basically arguing for more exclusivity by effectively boycotting the majority of products that choose to release on the Epic store, as most of them will include EOS functionality. Why is steamworks fine?

        I’m a valve fanboy but they’re only company that’s even got a prayer of monopolizing the PC games market. Epic is if anything an anti-monopolistic force here – the Unreal Engine is the Epic product that’s threatening market dominance.

        • Cris16228@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          No because a lot of people hate the exclusives and they don’t buy those games, devs will realize it (one day). Look at how Ubi went back to steam, Square too🤷‍♂️

          Honestly, a eos+steamworks would be better 🤷‍♂️ but even a simple “cross platform” (epic/steam) would work.

          Is epic anti-monopolistic? Are you sure?