• BigTrout75@lemmy.world
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    13 hours ago

    Episode 1 and 2 had small improvements. Episode 3 was scheduled to have an ice gun. Seems inline to me.

    • Quetzalcutlass@lemmy.world
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      11 hours ago

      If it worked anything like the GLOO Cannon from Prey, I would have been satisfied even if it were the only major innovation in the episode.

  • mkwt@lemmy.world
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    14 hours ago

    Gabe is absolutely right on this. If it doesn’t completely recenter the first person shooter genre, it’s not really a half life game.

    • MisterMoo@lemmy.world
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      13 hours ago

      Episodes 1 and 2 were fun but they in no way “recentered the first person shooter genre.”

      • magic_lobster_party@fedia.io
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        12 hours ago

        They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.

        • Blue_Morpho@lemmy.world
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          4 hours ago

          They didn’t try. They did one then it was years before episode 2.

          You have to actually make episodes before declaring it a failure.

          • magic_lobster_party@fedia.io
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            1 hour ago

            I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.

    • overload@sopuli.xyz
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      14 hours ago

      Valve really only releases things that shake the industry up. I’ve been playing through Alyx for the first time this weekend and oh my god is it good.

      • Chozo@fedia.io
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        12 hours ago

        Valve buys up dev teams that are about to shake the industry up. Valve haven’t actually been the ones to make something new in a long time. TFC, CS, Portal, DoD, L4D, Alien Swarm, Dota 2… were all made by outside dev teams that Valve absorbed and put their name on. The only things Valve have actually made, themselves, in the last 5 years are Alyx and CS2, neither of which brought anything new to the industry (although they are wonderfully-executed games) and are both sequels of existing franchises.

        Personally, I’m not a fan of this practice, because I feel like Valve inadvertently stifles these studios after they bring them onboard. For instance, the team from DigiPen that Valve bought for their Portal tech? Imagine if they were still able to make games. Imagine if they were still able to stretch their creativity and create new tech and ideas. Instead, their intellectual properties are all tied up at Valve and they got to release two whole games in the last 20 years. Who knows what we could be missing out on from these guys if they were able to actually still make stuff.

        • burghler@sh.itjust.works
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          7 hours ago

          A lot of studios develop with the intention of being absorbed and/or bought out. The plan is usually to develop some niche incredible tech that’s only around PoC quality and then be acquired.

          They didn’t get crushed by the big man here. That’s simply how the reality of the market goes.

          • Corkyskog@sh.itjust.works
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            5 hours ago

            It’s like pharmaceuticals. No one starts a new pharma company expecting to compete with Pfizer or Merck, the whole game is to develop a promising drug and then get your company bought out by one of them so they can use their resources to get it to the market.

        • Crestwave@lemmy.world
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          9 hours ago

          Valve does seem to contribute substantially to the development of their games, at least. Turtle Rock’s Evolve and Back 4 Blood had nowhere near the success of L4D/2, which is still going strong 15 years later.

        • calamityjanitor@lemmy.world
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          12 hours ago

          They’re still at it, they bought Campo Santo (Firewatch Devs) in 2018 and now their game In The Valley of Gods is never gonna happen, they worked on Alyx instead.

          They poached a bunch of folks from Hopoo Games recently too.

          • drkt@scribe.disroot.org
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            5 hours ago

            You speak of developers as if they have no agency.

            The Hopoo folk left because they didn’t want to work on RoR anymore.

    • CaptDust@sh.itjust.works
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      14 hours ago

      I wish they didn’t feel this pressure to push forward the industry with EP3. Full Half Life 3, maybe, but I would have preferred a closing chapter with the tech and features available.

  • index@sh.itjust.works
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    8 hours ago

    The guy looks exactly like what a greedy billionare asshole you would expect to look like

        • index@sh.itjust.works
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          5 hours ago

          I’m neither a tankie or a troll, just look at the guy he’s sitting in his mega yacht with tactical glasses and hair combed like a mafioso

          • DarkThoughts@fedia.io
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            19 minutes ago

            I rather look at your profile and all the shit you’re spewing, which is way worse than anything Gaben has done for society.