• Kazumara@feddit.de
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    1 year ago

    I don’t think that term really applies here. It’s not like the barrier to entry for a webservice hosting game modification data is all that high. It’s very different from the railway, waterworks and power grid markets.

    Also there are at least the competitors Loverslab, Curseforge, ModMD and Modrinth from the top of my head.

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      2
      ·
      1 year ago

      Network effect creates barriers to new competitors, regardless of quality. Either for the upstarts or the leaders. See: Twitter. Once some choice is the default, anything else faces an uphill battle.

      Adoption is a feature you can’t design.

    • stillwater@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      1 year ago

      Indeed, it applies as much as accusations of monopoly. Two sides of the same coin. Really, it’s not a monopoly situation or any kind at all. It’s just by far the best of its kind and it has no competition.

    • barsoap@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      edit-2
      1 year ago

      Does any one of those integrate with Mod Organizer or do I have to download the mod (often also with an annoying wait time) and then point Mod Organizer to it. Do they have an API that enables “a new version is out” notifications, or do I have to hunt everything down manually.

      It really wouldn’t be that hard, but none of them cares. Nexus kinda has itself positioned well there as they would not have to support any third-party API endpoints in Vortex, but Vortex isn’t even the popular choice for many games.